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ATTACK


•Attacks per Action: 2
•Dagger > +9 > 1d4+5.
•Rapier +1 > +10 > 1d8+6.
•Unarmed Strike > +1 > 0.

SNARG

Snarg Attack


•2d6 •
•Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
•You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isnt incapacitated, and you dont have disadvantage on the attack roll.
•The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

SNARG

  • casting time1 action
  • rangeSelf (5-foot radius)

  • componentsS, M
  • duration1 round

SNARG Evocation cantrip

  • casting time1 action
  • range5 feet

  • componentsV, M
  • duration1 round

SNARG Evocation cantrip

Chill Touch

  • casting time1 action
  • range120 feet

  • componentsV, S
  • duration1 round

SNARG Necromancy cantrip

Control Flames

  • casting time1 action
  • range60 feet

  • componentsS
  • durationInstantaneous or 1 hour (see below)

SNARG Transmutation cantrip

Create Bonfire

  • casting time1 action
  • range60 feet

  • componentsV, S
  • durationConcentration, up to 1 minute

SNARG Conjuration cantrip

ACTIONS ACTIONS
0 0
0 0
0 0
0 0
0 0
0 0